- #Set custom mouse pointer how to
- #Set custom mouse pointer 32 bit
- #Set custom mouse pointer software
- #Set custom mouse pointer code
#Set custom mouse pointer code
Copy pastable code - Make a New > C# Script and call it setCursor.cs We don’t need to worry about the cursor mode, so we’ll set it to automatic - CursorMode.Auto.Īssembling these features gives us the code below. The centre of the texture has the coordinates (texWidth/2, texHeight/2), and we set that as our hotspot. Vector2 variableName = new Vector2(xCoordinate, 圜oordinate) Įxercise for the reader - What should the x and y coordinates be if we want the centre of the object, where (0,0) is the upper left corner? We’re using the Vector2 object as it allows us to encode, along with a few other things, coordinates on a 2D screen. However, for a centred crosshair, we need to specify the displacement. Now, Unity will by default draw the upper left corner of the cursor at the mouse position.
The mouse has coordinates on the screen - if your screen was 100px by 100px, and we had the mouse at the centre, its coordinate would be (50px, 50px). The hotspot is where Unity positions the cursor relative to the mouse pointer. We have our texture from the first line - we’re calling it “crosshair”.
SetCursor( Texture2D texture, Vector2 hotspot, CursorMode cursorMode) From the documentation, ( which I strongly suggest you check out) we know we need these parameters: We will break this up into two lines of code to make the meaning more explicit. This is the standard variable declaration in programming - scope - type - name Cursor Setting We need an image, or Texture2D, and we are calling it crosshair. This line exposes the cursor texture in the inspector, so we will be able to set it there. Cursor Import public Texture2D crosshair We need to create a new script ( New > C# Script) and call it “ setCursor.cs”. We will be using Unity’s custom cursor function (click to check the docs) and setting the cursor with it.
#Set custom mouse pointer how to
The specific function to set custom cursors ( Answer)ĭid you find it? If so, good job! If not, don’t worry, and practice more - see if you can find how to take in input from the right arrow on a keyboard, or how to set the text field of a UI text object.
#Set custom mouse pointer 32 bit
Most importantly, you’ll have to change the texture type to Cursor in the inspector with your cursor texture selected.Īdditionally, for pixel textures like the one I will be using, set the filter mode to Clamp to disable anti-aliasing (so your texture doesn’t get blurred), and the Format to RGBA 32 bit if you have a colourful image that you don’t want compressed. You’ll want to import ( Import New Asset > /path/to/your/asset) your custom cursor into Unity, but you should change a few settings when you do this.
#Set custom mouse pointer software
You can make one in software like inkscape (free, extremely powerful vector image maker) or Aseprite (paid but cheap pixel art tool). jpeg, etc.) and probably with small dimensions. It must be an image file of some type (.png. Day 4: Trac3 Video Demo + Custom Crosshair Cursor Importingįirst, make sure you have your custom cursor sprite ready.